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Creating Inclusive PreK–12 STEM Learning Environments

Brief CoverBroadening participation in PreK–12 STEM provides ALL students with STEM learning experiences that can prepare them for civic life and the workforce.

Author/Presenter

Malcom Butler

Cory Buxton

Odis Johnson Jr.

Leanne Ketterlin-Geller

Catherine McCulloch

Natalie Nielsen

Arthur Powell

Year
2018
Short Description

This brief offers insights from National Science Foundation-supported research for education leaders and policymakers who are broadening participation in science, technology, engineering, and/or mathematics (STEM). Many of these insights confirm knowledge that has been reported in research literature; however, some offer a different perspective on familiar challenges.

Science Teachers’ Implementation of Science and Engineering Practices in Different Instructional Settings

This article explores science teachers’ implementation of science and engineering practices (SEPs) under different instructional settings. We compared the number of SEPs science teachers reported using in face-to-face instruction (traditional), online-only instruction (virtual), or HyFlex instruction (synchronously online and in-person) from August 2020 to May 2021. Records and artefacts of the teachers’ instructional practices were collected over three one-week periods.

Author/Presenter

Cheng-Wen He

Hong Tran

Julie Luft

Yamil Ruiz

Shaugnessy McCann

Yuxi Huang

Brooke Whitworth

Lead Organization(s)
Year
2024
Short Description

This article explores science teachers’ implementation of science and engineering practices (SEPs) under different instructional settings.

Cultivating a Higher Level of Student Agency in Collective Discussion: Teacher Strategies to Navigate Student Scientific Uncertainty to Develop a Trajectory of Sensemaking

In a traditional lecturing environment, students possess limited agency in accepting or rejecting information provided by teachers. A higher level of student agency involves opportunities and actively identifying uncertainties and collaborating with peers to deepen understanding within the classroom community. Teachers play a crucial role in guiding students through sensemaking by addressing uncertainties and assisting in solution development. Student uncertainty is recognized as a pedagogical resource, engaging them in sensemaking and enhancing agency levels.

Author/Presenter

Ying-Chih Chen

Lead Organization(s)
Year
2024
Short Description

Teachers play a crucial role in guiding students through sensemaking by addressing uncertainties and assisting in solution development. Student uncertainty is recognized as a pedagogical resource, engaging them in sensemaking and enhancing agency levels. This study analyzed 28 whole-class discussions led by seven science teachers, identifying three phases: problematization, coherence negotiation, and new understanding enactment.

Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers require inexpensive, automated methods for categorizing patterns of player-game interactions. In this paper we present a simple, reusable process using best practices for data clustering, feasible for use within a small educational game studio.

Author/Presenter

Luke Swanson

David Gagnon

Jennifer Scianna

John McCloskey

Nicholas Spevacek

Stefan Slater

Erik Harpstead

Year
2022
Short Description

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. In this paper we present a simple, reusable process using best practices for data clustering, feasible for use within a small educational game studio.

Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers require inexpensive, automated methods for categorizing patterns of player-game interactions. In this paper we present a simple, reusable process using best practices for data clustering, feasible for use within a small educational game studio.

Author/Presenter

Luke Swanson

David Gagnon

Jennifer Scianna

John McCloskey

Nicholas Spevacek

Stefan Slater

Erik Harpstead

Year
2022
Short Description

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. In this paper we present a simple, reusable process using best practices for data clustering, feasible for use within a small educational game studio.

Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers require inexpensive, automated methods for categorizing patterns of player-game interactions. In this paper we present a simple, reusable process using best practices for data clustering, feasible for use within a small educational game studio.

Author/Presenter

Luke Swanson

David Gagnon

Jennifer Scianna

John McCloskey

Nicholas Spevacek

Stefan Slater

Erik Harpstead

Year
2022
Short Description

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. In this paper we present a simple, reusable process using best practices for data clustering, feasible for use within a small educational game studio.

5D Assessment Development Tool

Our 5D assessment development process is eight phases, each with a clear goal and tools to support task development. The tools and processes are combined in the 5D Assessment Development Tool for easy access from a single source.

Author/Presenter

5D Assessment Team

Lead Organization(s)
Year
2023
Short Description

Our 5D assessment development process is eight phases, each with a clear goal and tools to support task development. The tools and processes are combined in the 5D Assessment Development Tool for easy access from a single source.

Beach Profiler Grapher

Online plotter for historical data and student data collected using the Emery Method for beach profiling.

Author/Presenter

Project Team

Lead Organization(s)
Year
2023
Short Description

Online plotter for historical data and student data collected using the Emery Method for beach profiling.

Online Practice Suite Databrary

Repository of project simulation tasks and data.

Author/Presenter

Online Practice Suite Team

Lead Organization(s)
Year
2023
Short Description

Repository of project simulation tasks and data.

Proportions Playground

Apps for examining proportional relationships of various kinds.

Author/Presenter

Proportions Playground Team

Year
2023
Short Description

Apps for examining proportional relationships of various kinds.