Sharing Research Findings with School Districts: Precision, Partnership, and Politics

Day
Thu

Presenters will highlight three best practices for communicating research to school district stakeholders—strategic report formats, mutual partnerships, and an emphasis on positive outcomes from programmatic interventions—and will engage participants in roundtable discussion.

Date/Time
Session Type
Project Management & Implementation Roundtable

Recruitment and Retention

Day
Thu

Recruitment and retention are key issues for applied research; this roundtable will discuss how to attract and retain study participants.

Date/Time
-
Session Type
Project Management & Implementation Roundtable
Facilitators

How can we identify the right people to participate in our studies, and then attract them to participate? What strategies can we use to then retain them for the life of the study?

Meeting Project Objectives through Mid-course Shifts in Direction

Day
Thu

This roundtable is for those interested in discussing mid-project shifts and the reasons for them, including early findings, unanticipated problems, and unexpected opportunities.

Date/Time
-
Session Type
Project Management & Implementation Roundtable
Facilitators

Meeting project objectives can involve being willing to shift direction mid-course. This roundtable is for those interested in discussing mid-project shifts and the reasons for them, including early findings, unanticipated problems, and unexpected opportunities. Come prepared to share and think together.

Collaboration Roundtable

Day
Thu

This roundtable discussion will focus on the challenges of identifying the unique contributions of each group; moving beyond the comfort zone of one's own area of expertise; and finding common language within collaborative efforts.

Date/Time
-
Session Type
Project Management & Implementation Roundtable
Facilitators

Grantees increasingly are bringing together multi-disciplinary teams and diverse partners to both lead and participate in their projects. They are challenged with identifying the potential unique contributions of each group; moving beyond the comfort zone of one's own area of expertise; and finding common language to collaborative efforts. This discussion will be the beginning of conversation about concerns related to strategies for effective collaboration. 

Training Teachers in the Effective Mathematical and Pedagogical Uses of Software: Perspectives from the Dynamic Number and Dynamic Geometry in Classrooms Projects

Day
Thu

This presentation explores technology training in relation to two DR K-12 projects with a focus on increasing the mathematical and pedagogical content knowledge of teachers.

Date/Time
-
Session Type
Panel

How can professional development that is focused on technology move beyond the nuts and bolts of the particular tool to a deeper look into the mathematical and pedagogical opportunities afforded by the technology?     This presentation explores technology training in relation to two DR K–12 projects with a focus on increasing the mathematical and pedagogical content knowledge of teachers.

Supporting Mathematics Teachers' Development of Ambitious and Equitable Instructional Practices on a Large Scale

Day
Thu

Four DR K-12 projects report findings on the relationship between school and district supports and mathematics teachers’ development of ambitious and equitable instructional practices.

Date/Time
-
Session Type
Panel

How can curriculum, professional development, and school and district organizational arrangements, social relations, and material resources be coordinated to support mathematics teachers' development of ambitious and equitable instructional practices?

Multimedia Design Process: How to Make the Bad Stuff Good

Day
Thu

Participants will learn how designers work through early versions of games to arrive at final products. As part of the workshop, participants will review and critique early prototypes of work in progress to the final version.

Date/Time
-
Session Type
Product Feedback Session

As educators, you may be skilled at identifying a really good educational product. You can review an educational game and, based on observation and testing (or your own developed intuition), you can know if it is effective and engaging. The more difficult task includes learning how to develop a multimedia product—reviewing early prototypes of a game or animation, and changing it many times so that it meets the learning goals while also engaging potential students. This process often involves dumping many unsuccessful attempts as well as starting over.