Other

Creating Inclusive PreK–12 STEM Learning Environments

Brief CoverBroadening participation in PreK–12 STEM provides ALL students with STEM learning experiences that can prepare them for civic life and the workforce.

Author/Presenter

Malcom Butler

Cory Buxton

Odis Johnson Jr.

Leanne Ketterlin-Geller

Catherine McCulloch

Natalie Nielsen

Arthur Powell

Year
2018
Short Description

This brief offers insights from National Science Foundation-supported research for education leaders and policymakers who are broadening participation in science, technology, engineering, and/or mathematics (STEM). Many of these insights confirm knowledge that has been reported in research literature; however, some offer a different perspective on familiar challenges.

Innovative Research Approaches to Mathematics Teacher Noticing

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Author/Presenter

Gabriele Kaiser

Thorsten Scheiner

Michal Ayalon

Karl W. Kosko

Nicole B. Kersting

Ceneida Fernandez

Alison Castro Superfine

Janet Walkoe

Anton Bastian

Jessica Hoth

Macarena Larrain Jory

Xinrong Yang

Ban Heng Choy

Lead Organization(s)
Year
2023
Short Description

This research forum explores innovative research approaches to teacher noticing in mathematics education, focusing on four key areas: theoretical perspectives and conceptualizations of teacher noticing, methodological approaches to the study of teacher noticing, teachers’ professional learning of noticing, and new research directions in teacher noticing.

Struggling to Detect Struggle in Students Playing a Science Exploration Game

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Author/Presenter

Xiner Liu

Stefan Slater

Juliana Ma. Alexandra L. Andres

Luke Swanson

Jennifer Scianna

David Gagnon

Ryan S. Baker

Year
2023
Short Description

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Struggling to Detect Struggle in Students Playing a Science Exploration Game

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Author/Presenter

Xiner Liu

Stefan Slater

Juliana Ma. Alexandra L. Andres

Luke Swanson

Jennifer Scianna

David Gagnon

Ryan S. Baker

Year
2023
Short Description

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Struggling to Detect Struggle in Students Playing a Science Exploration Game

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Author/Presenter

Xiner Liu

Stefan Slater

Juliana Ma. Alexandra L. Andres

Luke Swanson

Jennifer Scianna

David Gagnon

Ryan S. Baker

Year
2023
Short Description

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Open Game Data: A Technical Infrastructure for Open Science with Educational Games

In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches. We describe a modular data pipeline which begins with telemetry events from gameplay and ends with real time APIs and automated archival exports that support research. We demonstrate the usefulness of this infrastructure by summarizing several game research projects that have utilized and contributed back to Open Game Data.

Author/Presenter

David J. Gagnon

Luke Swanson 

Year
2023
Short Description

In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches.

Open Game Data: A Technical Infrastructure for Open Science with Educational Games

In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches. We describe a modular data pipeline which begins with telemetry events from gameplay and ends with real time APIs and automated archival exports that support research. We demonstrate the usefulness of this infrastructure by summarizing several game research projects that have utilized and contributed back to Open Game Data.

Author/Presenter

David J. Gagnon

Luke Swanson 

Year
2023
Short Description

In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches.

Open Game Data: A Technical Infrastructure for Open Science with Educational Games

In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches. We describe a modular data pipeline which begins with telemetry events from gameplay and ends with real time APIs and automated archival exports that support research. We demonstrate the usefulness of this infrastructure by summarizing several game research projects that have utilized and contributed back to Open Game Data.

Author/Presenter

David J. Gagnon

Luke Swanson 

Year
2023
Short Description

In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches.

Navigating Policy and Local Context in Times of Crisis: District and School Leader Responses to the COVID-19 Pandemic

Purpose: To examine how federal/state-level policy guidance and local context have influenced district and school leader responses to the COVID-19 pandemic, as well as how these external/internal factors might provide a window into K-12 crisis leadership and policy sensemaking more broadly.

Author/Presenter

Craig De Voto

Benjamin M. Superfine

Marc DeWit

Year
2023
Short Description

This article examines how federal/state-level policy guidance and local context have influenced district and school leader responses to the COVID-19 pandemic, as well as how these external/internal factors might provide a window into K-12 crisis leadership and policy sensemaking more broadly.

The Crisis You Can’t Plan For: K-12 Leader Responses and Organisational Preparedness During COVID-19

Unlike many types of educational crises, the COVID-19 pandemic was a crisis leaders could not have prepared for. But research is only starting to examine how leaders’ responses and organisational context have played a role. This mixed-methods study accordingly examines how leaders have mitigated challenges presented by the COVID-19 pandemic, and what local factors are most salient.

Author/Presenter

Craig De Voto

Benjamin M. Superfine

Year
2023
Short Description

Unlike many types of educational crises, the COVID-19 pandemic was a crisis leaders could not have prepared for. But research is only starting to examine how leaders’ responses and organisational context have played a role. This mixed-methods study accordingly examines how leaders have mitigated challenges presented by the COVID-19 pandemic, and what local factors are most salient.