Flipgrid
Promotes video responses and discussion around a topic.
Promotes video responses and discussion around a topic.
Promotes video responses and discussion around a topic.
Promotes video responses and discussion around a topic.
K-12 introductory programming experiences are often highly scaffolded, and it can be challenging for teachers and learners to transition from these scaffolded experiences to experiences of learner-directed creative work, where learners are solving problems and fluently expressing ideas through code. Learners can often "get stuck" in this creative process due to a number of different factors: (1) imagination, (2) concepts, (3) bugs, (4) doubt, and (5) pedagogy.
In this paper, authors describe the design and implementation of Getting Unstuck, a 21-day, email-based learning experience for K-12 teachers interested in developing greater familiarity and fluency with Scratch.
Read the solicitation here: https://www.nsf.gov/pubs/2020/nsf20539/nsf20539.htm.
Learn more about the program here: https://www.nsf.gov/funding/pgm_summ.jsp?pims_id=505359
Due to the COVID-19 pandemic, this symposium is cancelled.
To learn more, visit https://sigcse2020.sigcse.org/
Due to the COVID-19 pandemic, this conference will be held virtually.
To learn more, visit http://www.csedu.org/Home.aspx
Due to the COVID-19 pandemic, this conference will be held virtually.
To learn more, visit http://www.cvent.com/events/spring-cue-2020-conference/event-summary-c3…
To learn more, visit https://cue.org/fall/
Computer programming for young children has grown in popularity among both educators and product developers, but still relatively little is known about what skills children are developing when they code. This study investigated N = 57 Kindergarten through second grade children’s performance on a programming assessment after engaging in a 6-week curricular intervention. Children used the ScratchJr programming tool to create animated stories, collages, and games.
This study investigated N = 57 Kindergarten through second grade children’s performance on a programming assessment after engaging in a 6-week curricular intervention called ScratchJr.