Cyberlearning

To customize or not to customize? Exploring science teacher customization in an online lesson portal

New technologies are increasingly giving science teachers the ability to access and customize science lessons. However, there is substantial debate in the literature about whether and under what conditions teacher customization benefit student learning. In this study, we examined teacher customization of inquiry-based science lessons from an online lesson portal. We found that students who completed teacher-customized lessons had greater improvements in science content understanding than students who completed non-customized lessons.

Author/Presenter

Joshua Littenberg-Tobias

Elham Beheshti

Carolyn Staudt

Lead Organization(s)
Year
2016
Short Description

The Learning Portal: Hundreds of Free Digital Activities Using Models and Probes

The Innovative Technology in Science Inquiry (ITSI) project is a learning portal with hundreds of free, customizable science, math,

Author/Presenter

Carolyn Staudt

Camden Hanzlick-Burton

Carol Williamson

Cynthia McIntyre

Lead Organization(s)
Year
2015
Short Description

Constructing and Role-Playing Student Avatars in a Simulation of Teaching Algebra for Diverse Learners

From the perspectives of Graduate Research Assistants (GRAs), this study examines the design and implementation of a simulated teaching environment in Second Life (SL) for prospective teachers to teach algebra for diverse learners. Drawing upon the Learning-for-Use framework, the analyses provide evidence on the development of student avatars in construction and role-playing activities. The study reveals challenges, procedures, and suggestions for future simulations. This study also calls for research efforts toward preparing mathematics teachers for cultural diversity.

Author/Presenter

Tingting Ma

Irving A. Brown

Gerald Kulm

Trina J. Davis

Chance W. Lewis

G. Donald Allen

Lead Organization(s)
Year
2014
Short Description

This study examines the design and implementation of a simulated teaching environment in Second Life for prospective teachers.

SmartGraphs: Algebra

The Concord Consortium has developed 19 Smartgraphs: Algebra coveractivities for teaching and learning algebra that are available online or as an app for iPad or Android tablet computers. These activities—which cover a variety of algebra topics, from linear equations to transformations of functions—help students develop skills creating and using algebraic functions and graphs to solve problems.

Author/Presenter

The Concord Consortium

Lead Organization(s)
Year
2014
Short Description

The Concord Consortium has developed 19 activities for teaching and learning algebra that are available online or as an app for iPad or Android tablet computers. These activities—which cover a variety of algebra topics, from linear equations to transformations of functions—help students develop skills creating and using algebraic functions and graphs to solve problems. Hints and scaffolds support learners who need help.

Developing Simulation-Based Assessments for Learning Next Generation Science

Day
Wed

Participants explore assessments developed in the SimScientists Physical Science Links project, and discuss whether the developers successfully integrated the three dimensions of the NGSS.

 

Date/Time
-
2014 Session Types
Feedback Session (Work in Development)

The SimScientists Physical Science Links project aims to develop a multi-level system of assessments aligned to the Next Generation Science Standards (NGSS) at the middle school level. The first suite developed focuses on energy. The first iteration of these assessments have been developed and tried out in the classroom of a teacher co-developer with five classes of students.

A Grand Opportunity: Synergy and Interoperability Across Educational Games and Simulations

Day
Wed

Join this lively, interactive discussion examining the opportunities for coordinating work in games and simulations. Discuss and plan embedding, data capture/analytics, customization, and more!

Date/Time
-
2014 Session Types
Collaborative Panel Session

The advent of today’s widespread educational technology presents some new and exciting opportunities. Models and simulations can be easily embedded in other content. Research is exploring the use of simulations and games for novel assessment purposes. Technologies—especially HTML5 technologies—are making formerly unprecedented learning possible. This moment is unique, and as educational designers and researchers, we should be making the most of it and ensure that our work is aligned for maximum synergy.

Discussion of Promising Scale-up Strategies for Reaching Classrooms

Day
Tues

Participants and the presenters will discuss their experiences—including releasing free and paid apps—and provide suggestions to others for successfully reaching many users.

Date/Time
-
2014 Session Types
Feedback Session (Work in Post-development)

Over a period of five years the SmartGraphs project developed HTML5 software for teaching and learning STEM subjects that make use of line graphs and scatter plots. SmartGraphs activities help students understand the “story” represented by a graph. The project created dozens of activities for algebra, physical science, and other STEM subjects, as well as an authoring system allowing non-computer-programmers to create and disseminate free online activities.

Overcoming Obstacles of Affordability, Flexibility, and Effectiveness to Scaling-Up with a Cyberlearning Professional-Development Model

Day
Tues

Participants engage in and provide feedback on a CyberPD environment that overcomes the obstacles related to bringing curriculum-based professional development to scale.

Date/Time
-
2014 Session Types
Feedback Session (Work in Development)

Research has shown that curriculum-based professional development for teachers is a key component in the effective implementation of innovative, researched-based science curricula. Scaling up to a broad-based national market, however, is logistically constrained and limited by the traditional face-to-face professional development model. A key factor in a districts’ decision-making process affecting the adoption of a research-based curricula is their ability to provide the necessary on-going and timely professional development.

Ocean Tracks: Bringing Large-Scale Marine Science Data to and Beyond the Classroom

Day
Tues

Participants engage in marine data investigations using the Ocean Tracks Web interface and analysis tools, offer feedback, and discuss possible synergies with other DR K12 programs.

Date/Time
-
2014 Session Types
Feedback Session (Work in Post-development)

Digital, large-scale scientific data have become broadly available in recent decades, and analyzing data, identifying patterns, and extracting useful information have become gateway skills to full participation in the 21st century workforce. Yet, pre-college classrooms are falling short in preparing students for this world and are missing opportunities to harness the power of Big Data to engage students in scientific learning. To address this issue, scientists, educators, and researchers at Education Development Center, Inc.

Meaningful Support for Teachers: Specific Ways to Encourage Game-Based Learning in the Classroom

Day
Tues

Panelists from three projects share lessons learned in guiding game use in classroom learning, highlighting specific examples of effective resources.

Date/Time
-
2014 Session Types
Collaborative Panel Session

The three panelists in this session are in the last one or two years of their game-based learning projects, and all have done extensive work in supporting use of their games in classroom learning. As their work has progressed, each has discovered valuable ways to support teachers as well as encountered surprises in what teachers wanted (and didn’t want), and now recognize things they wished they had learned in the beginning of their projects. Session participants leave with recommendations they can use in their current projects, including: