Technology
Lessons learned from an initial effort to bring a Quantified Self "meetup" experience to a new demographic
Quantified Self “meetup” groups appear to be appeal largely to middle-aged white males. What happens when the target demographic is changed to high school-aged Latina girls? This paper summarizes two lessons learned from an initial effort to enact a version of a Quantified Self meetup with youth from this population. Specifically, the appearances of the devices and limited access to resources outside of the meetup sessions were major concerns.
Learning Technologies and the Body: Integration and Implementation In Formal and Informal Learning Environments
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online.
Investigating the Critical Junctures: Strategies that Broaden Minority Participation in STEM Fields

Engaging Youth in Engineering Module Study

ASPECT: Summary of Year 1 Work
A 2-page summary of the ASPECT project, including project goals, approach, year one accomplishments, early findings, current efforts, and early impacts.
Morehouse College DR K-12 Pre-service STEM Teacher Initiative
INK-12: Teaching and Learning Using Interactive Ink Inscriptions in K-12 (Collaborative Research: Koile)

INK-12: Teaching and Learning Using Interactive Ink Inscriptions in K-12 (Collaborative Research: Koile)

EcoMobile: Blended Real and Virtual Immersive Experiences for Learning Complex Causality and Ecosystems Science
