Technology
In-Game Actions to Promote Game-Based Math Learning Engagement
Game-based learning (GBL) has increasingly been used to promote students’ learning engagement. Although prior GBL studies have highlighted the significance of learning engagement as a mediator of students’ meaningful learning, the existing accounts failed to capture specific evidence of how exactly students’ in-game actions in GBL enhance learning engagement. Hence, this mixed-method study was designed to examine whether middle school students’ in-game actions are likely to promote certain types of learning engagement (i.e., content and cognitive engagement).
This mixed-method study was designed to examine whether middle school students’ in-game actions are likely to promote certain types of learning engagement (i.e., content and cognitive engagement).
CRIS 7e Lesson Plan Template
The CRIS “7e” lesson plan template, adapted from the Next Generation Science “5e”, centers the importance of including Elders and Environment in Indigenous STEM teaching and learning. The template is a way for teachers to weave Traditional Ecological Knowledge (TEK) and Western Science into lessons, and has been formative in helping team members integrate community knowledge and land-based education into science learning experiences.
This lesson plan template centers the importance of including Elders and Environment in Indigenous STEM teaching and learning, and is a way for teachers to weave Traditional Ecological Knowledge (TEK) and Western Science into lessons.
Cyberlearning for Work at the Human-Technology Frontier Full Proposal Deadline
Innovative Technology Experiences for Students and Teachers (ITEST) Full Proposal Deadline
Inclusion Across the Nation of Communities of Learners of Underrepresented Discoverers in Engineering and Science (NSF INCLUDES) Full Proposal Deadline
ADVANCE: Organizational Change for Gender Equity in STEM Academic Professions Full Proposal Deadline
Learn more at https://www.nsf.gov/funding/pgm_summ.jsp?pims_id=5383&org=DRL&sel_org=D…
Full proposal deadline for: Adaptation and Partnership (FY 2020 competition)
Connected Learning Summit 2019; Irvine, CA
To learn more, visit https://2019.connectedlearningsummit.org/
Special Interest Group on Computer Science Education 2020 SIGCSE Technical Symposium; Portland, OR - CANCELLED
Due to the COVID-19 pandemic, this symposium is cancelled.
To learn more, visit https://sigcse2020.sigcse.org/
Society for Information Technology & Teacher Education 2020 SITE International Conference; New Orleans, LA - VIRTUAL
Due to the COVID-19 pandemic, this conference will be held virtually.
To learn more, visit http://site.aace.org/conf/.