Science

Elementary Teachers as Collaborators: Developing Educative Support Materials for Citizen Science Projects

Science education is an important component of a full education beginning in primary grades. In recent decades, research has identified young learners’ rich knowledge of the natural world and their potential to connect with sophisticated science ideas. Elementary teachers face many challenges to implementing reform-based science instruction in their classrooms. Some teachers may choose to enhance their students’ science experiences by introducing them to citizen science (CS) projects.

Author/Presenter

Sarah J. Carrier

Lindsey H. Sachs

Jill M. McGowan

Meredith Hayes

P. Sean Smith

Christine L. Goforth

Sarah E. Safley

Year
2024
Short Description

Elementary teachers face many challenges to implementing reform-based science instruction in their classrooms. Some teachers may choose to enhance their students’ science experiences by introducing them to citizen science (CS) projects. Unfortunately, few CS projects offer substantial guidance for teachers seeking to implement the projects for instructional purposes, placing a heavy burden on teachers. To address these burdens, our research team collaborated with Teacher Advisory Group (TAG teachers) during the development and revision of educative support materials for two CS projects.

Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers require inexpensive, automated methods for categorizing patterns of player-game interactions. In this paper we present a simple, reusable process using best practices for data clustering, feasible for use within a small educational game studio.

Author/Presenter

Luke Swanson

David Gagnon

Jennifer Scianna

John McCloskey

Nicholas Spevacek

Stefan Slater

Erik Harpstead

Year
2022
Short Description

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. In this paper we present a simple, reusable process using best practices for data clustering, feasible for use within a small educational game studio.

Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers require inexpensive, automated methods for categorizing patterns of player-game interactions. In this paper we present a simple, reusable process using best practices for data clustering, feasible for use within a small educational game studio.

Author/Presenter

Luke Swanson

David Gagnon

Jennifer Scianna

John McCloskey

Nicholas Spevacek

Stefan Slater

Erik Harpstead

Year
2022
Short Description

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. In this paper we present a simple, reusable process using best practices for data clustering, feasible for use within a small educational game studio.

Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers require inexpensive, automated methods for categorizing patterns of player-game interactions. In this paper we present a simple, reusable process using best practices for data clustering, feasible for use within a small educational game studio.

Author/Presenter

Luke Swanson

David Gagnon

Jennifer Scianna

John McCloskey

Nicholas Spevacek

Stefan Slater

Erik Harpstead

Year
2022
Short Description

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. In this paper we present a simple, reusable process using best practices for data clustering, feasible for use within a small educational game studio.

Schoolyard SITES: School-Community Partnership to Learn About Teaching Locally-Relevant Citizen Science

Author/Presenter

Lara Gengarelly

Sameer Honwad

Megan Glenn

Erik Froburg

Malin Clyde

Haley Andreozzi

Lead Organization(s)
Year
2023
Short Description

Our research study examines the community-based partnership PD model and its impact on school teachers’ self-efficacy and their success in engaging students in the NGSS science practices through citizen science projects.

Integrando STEAM: A Guide for Elementary Bilingual and Dual Language Programs

This book is a guide for K-12 school leaders and educators who are planning to implement new bilingual and dual language (BDL) elementary programs for multilingual learners in the United States, focusing on the integration of subject matter knowledge of STEAM (science, technology, engineering, art, and math) with biliteracy development goals, both in English and a partner language other than English (LOTE). With this book, we advocate for an integrated STEAM and literacy development approach in BDL Education.
Author/Presenter

Marialuisa Di Stefano

Alberto Esquinca

Idalis Villanueva Alarcón

Year
2023
Short Description

This book is a guide for K-12 school leaders and educators who are planning to implement new bilingual and dual language (BDL) elementary programs for multilingual learners in the United States, focusing on the integration of subject matter knowledge of STEAM (science, technology, engineering, art, and math) with biliteracy development goals, both in English and a partner language other than English (LOTE).

A Guide to Choosing Locally Relevant Citizen Science Projects for the Classroom

This Citizen Science Guide provides specific guidance on identifying relevant citizen science projects that fits an educators' curricular and instructional needs.

Author/Presenter

Malin Clyde

Haley Andreozzi

Lead Organization(s)
Year
2023
Short Description

This Citizen Science Guide provides specific guidance on identifying relevant citizen science projects that fits an educators' curricular and instructional needs.

The Schoolyard SITES Curriculum Workbook: A Design Process for Engaging Students in Citizen Science in Their Schoolyard

Author/Presenter

Lara Gengarelly

Erik Froburg

Malin Clyde

Haley Andreozzi

Lead Organization(s)
Year
2023
Short Description

Schoolyard SITES Curriculum Workbook includes a narrative description of the SITES professional development program and the Project Planning Guide.

5D Assessment Development Tool

Our 5D assessment development process is eight phases, each with a clear goal and tools to support task development. The tools and processes are combined in the 5D Assessment Development Tool for easy access from a single source.

Author/Presenter

5D Assessment Team

Lead Organization(s)
Year
2023
Short Description

Our 5D assessment development process is eight phases, each with a clear goal and tools to support task development. The tools and processes are combined in the 5D Assessment Development Tool for easy access from a single source.

Beach Profiler Grapher

Online plotter for historical data and student data collected using the Emery Method for beach profiling.

Author/Presenter

Project Team

Lead Organization(s)
Year
2023
Short Description

Online plotter for historical data and student data collected using the Emery Method for beach profiling.