Engineering

EarSketch: An Authentic, STEAM-based Approach to Computing Education

Demand for computer scientists is robust, but the pipeline for producing them is not. US universities are only meeting about a third of demand for computer scientists, and recruiting a diverse student body is a struggle; the number of women in computer science has actually declined in the past decade. To help change the perception of the computing field, researchers at Georgia Institute of Technology developed EarSketch. EarSketch is an authentic STEAM (STEM + Arts) environment for teaching and learning programming (i.e.

Author/Presenter

Roxanne Moore

Douglas Edwards

Jason Freeman

Brian Magerko

Tom McKlin

Anna Xambo

Year
2016
Short Description

In this paper, we present a description of the EarSketch environment and curriculum. We also present an overview of the classroom environments in which EarSketch has been implemented to date, including professional development feedback, student artifacts, student engagement data, and student achievement.

Iterative Composition, Coding, and Pedagogy: A Case Study in Live Coding With EarSketch

Pervasive definitions of live coding in music focus on the simultaneous modification and execution of code in a live performance setting where a performer shares his screen with the audience. This article considers a role for live coding that does not focus on live performance but rather on educational contexts.

Author/Presenter

Jason Freeman

Brian Magerko

Year
2016
Short Description

This article considers a role for live coding that does not focus on live performance but rather on educational contexts.

EarSketch: A STEAM-Based Approach for Underrepresented Populations in High School Computer Science Education

This article presents EarSketch, a learning environment that combines computer programming with sample-based music production to create a computational remixing environment for learning introductory computing concepts. EarSketch has been employed in both formal and informal settings, yielding significant positive results in student content knowledge and attitudes toward computing as a discipline, especially in ethnic and gender populations that are currently underrepresented in computing fields.

Author/Presenter

Brian Magerko

Jason Freeman

Tom Mcklin

Mike Reilly

Elise Livingston

Scott Mccoid

Andrea Crews-Brown

Year
2016
Short Description

This article presents EarSketch, a learning environment that combines computer programming with sample-based music production to create a computational remixing environment for learning introductory computing concepts.

Elevating and Enhancing the “E” in STEM Education

Author/Presenter

Catherine McCulloch

Year
2016
Short Description

Co-author of the "Engineering for Every K–12 Student" report, Catherine McCulloch reflects on the status of engineering education and shares a few key takeaways from the report.