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This presentation on "Supporting the Intersections between Computer Science and the NGSS" was presented at the NSTA STEM Forum & Expo in Minneapolis, MN. (2015) This presentation on "Supporting…
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Variations of this slide deck were used in 3 different presentations this summer about the Teachers with Guts project. Variations of this slide deck were used in 3 different presentations this summer…
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Does the promise of competency-based PD outweigh the challenges to implementing it? Do we really want competency-based PD or just more effective, sustained, job-embedded PD like instructional coaching, lesson study, and…
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This article provides a framework for making sense of common online teacher learning opportunities. It also suggests situations where online professional development may be most useful and presents a challenge for…
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Many teachers use online professional development websites, but little is known about what teachers actually learn from them. This study explored teacher use of an online video-based learning website with over 37,000…
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Three middle school science curricular units on the topics of genetics, ocean biodiversity & discourse, and solar ovens & design critiques. Three middle school science curricular units on the…
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CLP contains seven tools for use in creating visual representations, as shown in examples. More details about using each tool follow these examples. Classroom Learning Partner (CLP) tools allow students…
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This 2018 AERA structured poster session shed light on the DR K-12 portfolio of transformative research in online and blended teacher professional development. The STEM education landscape continuously…
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The current study investigates two questions: (1) Do screen size and grid density impact a user's accuracy on pattern-matching tasks? (2) Do screen size and grid density impact a user's time on task?…
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This paper studies key usability parameters governing accurate rendering of haptically-perceivable graphical materials Touchscreen-based smart devices, such as smartphones and tablets, offer great…
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This article describes the development of four novel non-visual panning methods designed from the onset with consideration of these perceptual and cognitive constraints. Touchscreen devices, such as…
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This paper describes HASbot, an automated text scoring and real‐time feedback system designed to support student revision of scientific arguments. This paper describes HASbot, an automated text scoring…
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This article describes the effect of simulation-enabled Learning by Design learning experiences on student-generated heuristics that can lead to solutions to problems. In science and engineering…
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The purpose of this study is to investigate students’ experimentation strategies while they work on a design challenge. Experimentation is one of the important strategies used in engineering design to…
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Authors discuss student dimensions of expertise when engaged in modeling and simulation practices and describe how students used their cognitive and metacognitive knowledge to approach a computational challenge…
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Authors describe the design principles of iPlan, a web-based tool provides access to educative curriculum materials in an online interactive learning platform, and discuss implications for designing educative and online…
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In this article, authors demonstrate that line following via multimodal feedback is possible on touchscreens and present guidelines for the presentation of such non-visual graphical concepts. While text…
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In this study, the authors propose and validate a model of adaptive expertise needed for teachers to successfully deliver NGSS-informed computer-supported complex systems curricula in high school science classrooms…
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This study offers a critical exploration of how to design instruction that simultaneously supports students' science and graph understanding within complex inquiry contexts. Inquiry instruction often…
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This study investigates a formative feedback system integrated into an online science curriculum module teaching climate change. Application of new automated scoring technologies, such as natural…
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We describe an experience within mathematics teacher preparation that engages pre-service teachers of mathematics (PMTs) in Making and design practices that we hypothesized would inform their conceptual, curricular, and…
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In this article, authors use meta-analysis to analyze 42 design and comparison studies involving data from 7699 students spanning over 35 years. Graph technologies are now widely available in K-12…
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Authors investigate ways to support students in integrating their understanding of density concepts through a graph that is linked to a simulation depicting the relationship between mass, volume, and density…
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This paper investigates classroom-related factors such as pedagogical strategies and management of robotics-based educational content that contribute to the formation of student perceptions in robotics-enhanced classes…
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This paper will describe the process and result of developing a LEGO robotics, NGSS, and 5E aligned middle school curriculum during a three-week summer PD program for teachers who teach urban students-of-color…