Expressive STEM Storymaking: Art, Literacy, and Creative Computing

This chapter features intersections of art, literacy, and creative computing. As a component of STEAM, creative computing augments story creation, or storymaking (Buganza et al., 2023; Compton & Thompson, 2018), prompting learners to explore expressive meaning making as collective interactions with texts. To signify a way of teaching that supports such learning activities, we propose expressive STEM as a design principle, illustrated here with examples from an elementary school and a preservice art education program in Texas, USA. Principles of expressive STEM storymaking drawn from these examples and from our teaching and research are offered in the chapter’s conclusion.

Justice, S. B. & Assaf, L. C. (2025). Expressive STEM storymaking: Art, literacy, and creative computing. In A. Lai & Y. Cooper (Eds.) STEAM Education: Intersections and Thresholds. Brill-Sense.  https://doi.org/10.1163/9789004714748_014