Open Game Data: A Technical Infrastructure for Open Science with Educational Games

In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches. We describe a modular data pipeline which begins with telemetry events from gameplay and ends with real time APIs and automated archival exports that support research. We demonstrate the usefulness of this infrastructure by summarizing several game research projects that have utilized and contributed back to Open Game Data. We then conclude with current efforts to expand the infrastructure.

Gagnon, D. & Swanson, L. (2023). Open game data: A technical infrastructure for open science with educational games. In: Haahr, M., Rojas-Salazar, A., Göbel, S. (eds) Serious Games. JCSG 2023. Lecture Notes in Computer Science, 14309. Springer, Cham. https://doi.org/10.1007/978-3-031-44751-8_1