Mathematics

Meaningful Support for Teachers: Specific Ways to Encourage Game-Based Learning in the Classroom

Day
Tues

Panelists from three projects share lessons learned in guiding game use in classroom learning, highlighting specific examples of effective resources.

Date/Time
-
2014 Session Types
Collaborative Panel Session

The three panelists in this session are in the last one or two years of their game-based learning projects, and all have done extensive work in supporting use of their games in classroom learning. As their work has progressed, each has discovered valuable ways to support teachers as well as encountered surprises in what teachers wanted (and didn’t want), and now recognize things they wished they had learned in the beginning of their projects. Session participants leave with recommendations they can use in their current projects, including:

Innovations in Early Childhood STEM Curricula and Professional Development

Day
Tues

This poster symposium features six preschool projects across STEM domains that have developed curricula and provided teachers with supports for motivating all children’s engagement with STEM.

Date/Time
-
2014 Session Types
Structured Poster Session

The collective work represented in this session responds to reports that the United States’ competitive advantage lies in its role as a technological innovation leader and to proposals that individual interest in innovation should be fostered early to avoid stereotypes and other impediments to entering the innovation pipeline.

Equitable Teaching Practices in Math

Day
Tues

Presenters seek feedback on an observational instrument designed to identify preservice teachers’ abilities to identify equitable teaching practices.

Date/Time
-
2014 Session Types
Feedback Session (Work in Development)

The original version of the Mathematical Quality and Equity (MQE) video codes (Goffney, 2010; LMT, 2010) were developed as a section of the Mathematical Quality and Instruction observational instrument developed by the Learning Mathematics for Teaching Project at the University of Michigan.

Assessing Secondary Teachers’ Algebraic Habits of Mind

Day
Tues

Participants provide feedback on a preliminary paper-and-pencil assessment of secondary teachers’ mathematical habits of mind (MHoM) and use classroom video to examine MHoM in practice.

Date/Time
-
2014 Session Types
Feedback Session (Work in Development)
Session Materials

In Assessing Secondary Teachers’ Algebraic Habits of Mind, the project team is developing tools to study the following questions: What are the mathematical habits of mind (MHoM) that secondary teachers use, how do they use them, and how can we measure them?

In this session, presenters share a paper-and-pencil assessment being developed to measure how teachers use MHoM when they do mathematics for themselves. The presenters also share classroom video and a preliminary framework for examining MHoM in teaching practice.

STEM Smart Brief: Preparing Students for College and Careers in STEM

Author/Presenter

CADRE

Year
2013
Short Description

"The majority of U.S. students, particularly low-income and minority youth, lacks foundational skills and knowledge in science, technology, engineering, and mathematics." Read the brief to learn more about preparing students for college and careers in STEM.

STEM Smart Brief: Nurturing STEM Skills in Young Learners, PreK–3

Author/Presenter

CADRE

Year
2013
Short Description

Current data on school readiness and early math and science achievement indicate we are not giving young children the support they need to be “STEM Smart”. Read this brief on nurturing STEM skills in young learners.

A Targeted Study of Gaming and Simulation Projects in DR K-12

The NSF’s Discovery Research K-12 (DR K-12) program is one potential source of funding for the needed research on the educational effectiveness of gaming and simulations. The DR K-12 program seeks to enhance the teaching and learning of STEM in K-12 education by funding the “development, testing, deployment, effectiveness, and/or scale-up of innovative resources, models, and tools”4 in STEM areas. This work takes on many forms within the funding portfolio, including computer games and simulations.

Author/Presenter

Barbara Brauner Berns

Amy Busey

Alina Martinez

Uma Natarajan

Sarah Sahni

Sally Wu

Year
2014
Short Description

The NSF’s Discovery Research K-12 (DR K-12) program is one potential source of funding for the needed research on the educational effectiveness of gaming and simulations. The DR K-12 program seeks to enhance the teaching and learning of STEM in K-12 education by funding the “development, testing, deployment, effectiveness, and/or scale-up of innovative resources, models, and tools”4 in STEM areas. This work takes on many forms within the funding portfolio, including computer games and simulations. With the growing attention to these types of educational technologies, the Community for Advancing Discovery Research in Education (CADRE) conducted a brief targeted study to better understand the gaming and simulation research and development work being funded within the NSF’s DR K-12 program and to highlight work that may help fill the gaps identified by the NRC.