Students

Interactive Heat Transfer Simulations for Everyone

Author(s): 
Xie, Charles
Contact Info: 
Publication Type: 
Journal
Publication Date: 
In Press

Heat transfer is widely taught in secondary Earth science and physics. Researchers have identified many misconceptions related to heat and temperature. These misconceptions primarily stem from hunches developed in everyday life (though the confusions in terminology often worsen them). Interactive computer simulations that visualize thermal energy, temperature distribution, and heat transfer may provide a straightforward method for teaching and learning these concepts. Through interacting with visual representations of the concepts and observing how they respond to manipulations, the misconceptions may be dispelled more effectively. This paper presents a new educational simulation tool called Energy2D developed to explore this idea.

Educating the Imagination: A Studio Design for Transformative Science Learning

<!--[if gte mso 9]> 0 0 1 81 468 TERC 3 1 548 14.0 <![endif]--> <!--[if gte mso 9]> Normal 0 false false false EN-US JA X-NONE <![endif]--><!--[if gte mso 9]> <![endif]--> <!--[if gte mso 10]> <! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} --> <!--[endif] --> <!--StartFragment-->

Educating the Imagination will develop a studio approach to science for underrepresented high school students. The approach integrates scientific and artistic habits of mind and forms of engagement for meaningful learning in water-related sciences. Youth will a) investigate significant water-related phenomena, b) develop creative responses to the phenomena that foster new understandings and possibilities for action, and c) exhibit their responses community-wide to involve others in re-imagining water locally and globally.

<!--EndFragment-->

 

<!--EndFragment--> <!--[if gte mso 9]> 0 0 1 25 144 TERC 1 1 168 14.0 <![endif]--> <!--[if gte mso 9]> Normal 0 false false false EN-US JA X-NONE <![endif]--><!--[if gte mso 9]> <![endif]--> <!--[if gte mso 10]> <! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} --> <!--[endif] --> <!--StartFragment--><!--EndFragment-->

Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1135120
Funding Period: 
Sat, 10/01/2011 - Mon, 09/30/2013
Full Description: 

TERC, in collaboration with the Boston Arts Academy is developing an innovative studio learning environment for students in grades 7-9. This pilot project focuses on object-centered inquiry about water and water-related problems of local and global significance. The project promotes student learning through multi-faceted studies involving hydrology, history, health, digital media, web-based artifact generation, real world data collection, interactions with scientists and artists, and community exhibitions of student work. The primary goal of the Educating the Imagination project is to develop a more effective model for engaging and improving the science learning and achievement of underrepresented urban students.

Studio learning intentionally integrates experimentation with practices of analysis, interpretation, critique of work and conceptual development. During a four week summer studio program, students, guided by teachers and scientists, will produce research-based projects about water and create plans to exhibit their work in the Boston area during the school year. Students will be assessed along multiple dimensions ranging from the depth of their understanding of water science ideas, their ability to make claims and arguments, their use of multiple tools and modes of representation, and the quality of their presentations. Over a two year period researchers will collect data on the studio design model and student learning to determine which aspects of the studio are effective in engaging students in object-oriented inquiry related to important water science ideas and problems.

Educating the Imagination will provide valuable insights about the studio design model and its application to promote science learning. In addition, this project directly addresses the problem of inequality in opportunities to learn and participate in science by developing and testing an innovative, non-traditional learning model with underrepresented urban students. The results of this project could significantly change how we think about and structure STEM learning environments in urban settings.

Educating the Imagination: A Studio Design for Transformative Science Learning

Student Mathematics Learning through Self-Explanation, Peer Tutoring and Digital Media Production

This project engages high-school students as student-tutors who create screen-capture videos that demonstrate step-by-step solutions to mathematical problems and explicate the use of interactive applets. The project tests whether the mathematical and communication skills of student-tutors improve in the process of making the video materials. It also tests whether teachers and student users benefit from the videos. The project will examine whether the process of creating and disseminating the videos is replicable and scalable.

Lead Organization(s): 
Award Number: 
1119654
Funding Period: 
Mon, 08/15/2011 - Thu, 07/31/2014
Full Description: 

This exploratory research and development project engages high-school students as student-tutors who create screen-capture videos that demonstrate step-by-step solutions to mathematical problems and explicate the use of interactive applets. The project has three development goals (a model for creating the media, a model for collaboration with teachers, and enhancements to a Lesson Study model) and three research goals (to test conjectures about student change, to analyze reconfigured roles for teachers and students, and to advance a theory of personalized learning communities.) The project tests whether the mathematical and communication skills of student-tutors improve in the process of making the video materials. It also tests whether teachers and the student users of the videos benefit from them. Further, the project will examine whether the process of creating and disseminating the videos is replicable and scalable.

The project uses design research methods as well as both formative and summative evaluations to achieve the research and development goals. The investigators pose a series of thoughtful research questions and plan to use a variety of research methods to collect and analyze data to answer them.

The project is potentially transformative. The advances in technology present opportunities and challenges for improving student learning. Built on strong theoretical and empirical foundations and prior work, the project takes full advantages of the opportunities of tutoring using 21st-century technologies - marrying screen-capture video with a model of student-delivered tutoring. The project will contribute to an understanding of how teachers and student-tutors change and exercise creativity through participating in digital media production. The findings of the project will have broader impact in at least three dimensions: (1) The videos created by students will be helpful for other students' learning; (2) The research on engaging students in creating videos can not only help us understand the effective use of technology, but also help us understand the mechanism for developing students' generative thinking and creativity; and (3) This project can provide insights about how to integrate 21st-Century technology into regular classrooms.

Student Mathematics Learning through Self-Explanation, Peer Tutoring and Digital Media Production

Constructing and Critiquing Arguments in Middle School Science Classrooms: Supporting Teachers with Multimedia Educative Curriculum Materials

This project is developing Earth and Space Science multimedia educative curriculum materials (MECMs) and a system to facilitate teachers' learning and beliefs of scientific argumentation. The project is investigating the impact of the MECMs on teachers' beliefs about scientific argumentation and their related pedagogical content knowledge. The overarching research question focuses on how can multimedia educative curriculum materials provide support to middle school science teachers in implementing standards for constructing and critiquing arguments.

Project Email: 
sjloper@berkeley.edu
Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1119584
Funding Period: 
Thu, 09/01/2011 - Sun, 08/31/2014
Project Evaluator: 
Naomi Hupert
Full Description: 

This project between Lawrence Hall of Science and Boston College is developing Earth and Space Science multimedia educative curriculum materials (MECM) and a system to facilitate teachers' learning and beliefs of scientific argumentation. The MECMs include videos, voice-over narratives, diagrammatic representations, images of student writings, and text. The PIs are investigating the impact of the MECMS on teachers' beliefs about scientific argumentation and their related pedagogical content knowledge. The overarching research question, with four sub questions, focuses on how can multimedia educative curriculum materials provide support to middle school science teachers in implementing standards for constructing and critiquing arguments. The four sub questions are: What factors impact teachers' implementation of argumentation instruction in the classroom? How can MECMs be designed to positively impact teachers' beliefs and their pedagogical content knowledge (PCK) about argumentation? What is the relationship between teachers' beliefs about the value of argumentation and their implementation of argumentation in the classroom? What impact do MECMs have on teachers' beliefs and PCK?

A mixed method approach is being used to assess teachers' beliefs and pedagogical content knowledge. The PIs are developing and pilot testing teachers' beliefs about scientific argumentation. They will use an iterative design process for the MECMs that will involve 50 teachers. Twenty-five phone interviews will be conducted to investigate factors that impact teachers' implementations of scientific argumentation. Three iterative cycles of design and testing include focus groups, a pilot of the MECMs in six classrooms, and a national field test of 30 classrooms. One hundred teachers will field test the assessment followed by collection of six case studies and data analyses. The project's formative and summative evaluations include monitoring and providing feedback for all activities, and assessments of program implementation and impact.

Teachers need support using field tested multimedia educative materials (MECMs) in learning and delivering science content using a scientific argumentation process. By delivering and engaging the teaching and learning process through iterative design of Earth and Space Science multimedia educative curriculum materials, this project would provide, if successful, teachers and students with the necessary literacy and knowledge about scientific argumentation. The MECMs and approach has the potential for broad implementation in middle schools and beyond for delivering Earth and Space science material to support and teach scientific argumentation.

Constructing and Critiquing Arguments in Middle School Science Classrooms: Supporting Teachers with Multimedia Educative Curriculum Materials

Teaching Evolution through Human Examples (TEtHE)

This three-year exploratory research and development project is assessing how the use of resource activities and teaching strategies focused on human evolution will affect the understanding, teaching and learning of evolution by high school AP biology teachers and students. The project will develop resource activities and teaching strategies with and for high school biology teachers. Professional development will also provide teachers with guidance on how to incorporate the activities and strategies into the classroom.  

Lead Organization(s): 
Award Number: 
1119468
Funding Period: 
Thu, 09/01/2011 - Sun, 08/31/2014
Project Evaluator: 
The Study Group
Full Description: 

Teaching Evolution through Human Examples (TEtHE), a three-year exploratory research and development project, is assessing how the use of resource activities and teaching strategies focused on human evolution will affect the understanding, teaching and learning of evolution by high school AP biology teachers and students. The guiding questions of the proposed project are 1) In what ways does using examples of human evolution to teach basic evolutionary concepts affect understanding of evolution among high school students? 2) In what ways do teaching strategies that focus on positive dialogue about human evolution help teachers overcome cultural challenges to teaching evolution concepts? 3) In what ways does using examples of human evolution to teach basic evolutionary concepts in conjunction with teaching strategies that focus on positive dialogue about human evolution affect understanding of evolution among high school students? TEtHE project will contribute to the field of evolution education, which is lacking on whether using teaching materials with a human emphasis along with strategies that increase teacher comfort and confidence in teaching evolution lead to greater understanding of evolution.

Project evaluation will focus on refining teaching materials and strategies and testing their efficacy in pilot studies in cooperation with the College Board and its professional development programs for the newly restructured AP course in biology. Studies include: independent assessment of teacher satisfaction with the resource activities as well as confidence and ease in use of the materials, independent review of the materials by the Advisory boards, and survey of all participating teachers to identify ways the materials were used. When addressing each question, the team will investigate validity, feasibility, usefulness, appropriateness, and student results. Methods for collection include: observation, open-response surveys, open-ended interviews, content assessments, and attitudinal surveys. The primary investigator is the Smithsonian Institute; the National Academies Teacher Advisory Board, the Understanding Evolution Teacher Advisor Board, and AP biology teachers from Washington DC serve as co-developers. The project has an external evaluator as well as an advisory board.

The TEtHE project will develop resource activities and teaching strategies with and for high school biology teachers. Professional development will also provide teachers with guidance on how to incorporate the activities and strategies into the classroom. The TEtHE project, over the course of three years, will involve over 100 AP biology teachers which will translate to reaching over 2000 AP biology students. The resources will be widely disseminated online at the end of the project, at national conferences, in national publications, and long range plans include incorporation into the national AP biology curriculum. This project could serve as a model for expanding effective methods for teaching evolution to Biology 1 classes, and contribute to an understanding of how to approach the teaching of scientific topics that intersect religious, ethical, and other areas of societal concern.

Teaching Evolution through Human Examples (TEtHE)

Cluster Randomized Trial of the Efficacy of Early Childhood Science Education for Low-income Children

The research goal of this project is to evaluate whether an early childhood science education program, implemented in low-income preschool settings produces measurable impacts for children, teachers, and parents. The study is determining the efficacy of the program on Science curriculum in two models, one in which teachers participate in professional development activities (the intervention), and another in which teachers receive the curriculum and teachers' guide but no professional development (the control).

Project Email: 
vanegere@msu.edu
Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1119327
Funding Period: 
Mon, 08/15/2011 - Wed, 07/31/2013
Project Evaluator: 
Brian Dates, Southwest Counseling Services
Full Description: 

The research goal of this project is to evaluate whether an early childhood science education program, Head Start on Science, implemented in low-income preschool settings (Head Start) produces measurable impacts for children, teachers, and parents. The study is being conducted in eight Head Start programs in Michigan, involving 72 classrooms, 144 teachers, and 576 students and their parents. Partners include Michigan State University, Grand Valley State University, and the 8 Head Start programs. Southwest Counseling Solutions is the external evaluator.

The study is determining the efficacy of the Head Start on Science curriculum in two models, one in which 72 teachers participate in professional development activities (the intervention), and another in which 72 teachers receive the curriculum and teachers' guide but no professional development (the control). The teacher study is a multi-site cluster randomized trial (MSCRT) with the classroom being the unit of randomization. Four time points over two years permit analysis through multilevel latent growth curve models. For teachers, measurement instruments include Attitudes Toward Science (ATS survey), the Head Start on Science Observation Protocol, the Preschool Classroom Science Materials/Equipment Checklist, the Preschool Science Classroom Activities Checklist, and the Classroom Assessment Scoring System (CLASS). For students, measures include the "mouse house problem," Knowledge of Biological Properties, the physics of falling objects, the Peabody Picture Vocabulary Test-Fourth Edition, the Expressive Vocabulary Test-2, the Test of Early Mathematics Ability-3, Social Skills Improvement System-Rating Scales, and the Emotion Regulation Checklist. Measures for parents include the Attitudes Toward Science survey, and the Community and Home Activities Related to Science and Technology for Preschool Children (CHARTS/PS). There are Spanish versions of many of these instruments which can be used as needed. The external evaluation is monitoring the project progress toward its objectives and the processes of the research study.

This project meets a critical need for early childhood science education. Research has shown that very young children can achieve significant learning in science. The curriculum Head Start on Science has been carefully designed for 3-5 year old children and is one of only a few science programs for this audience with a national reach. This study intends to provide a sound basis for early childhood science education by demonstrating the efficacy of this important curriculum in the context of a professional development model for teachers.

Cluster Randomized Trial of the Efficacy of Early Childhood Science Education for Low-income Children

InterLACE: Interactive Learning and Collaboration Environment

This project designs, constructs, and field-tests a web-based, online collaborative environment for supporting the teaching and learning of inquiry-based high school physics. Based on an interactive digital workbook environment, the team is customizing the platform to include scaffolds and other supports for learning physics, fostering interaction and collaboration within the classroom, and facilitating a design-based approach to scientific experiments.

Lead Organization(s): 
Award Number: 
1119321
Funding Period: 
Thu, 09/01/2011 - Sat, 08/31/2013
Full Description: 

This project, under the Tufts University Center for Engineering Education and Outreach (CEEO) designs, constructs, and field-tests a web-based, online collaborative environment for supporting the teaching and learning of inquiry-based high school physics. Based on prior NSF-funded work on RoboBooks, an interactive digital workbook environment, the team is customizing the platform to include scaffolds and other supports for learning physics, fostering interaction and collaboration within the classroom, and facilitating a design-based approach to scientific experiments. The InterLACE team hypothesizes that technology seamlessly integrating physics content and process skills within a classroom learning activity will provide a wide variety of student benefits, ranging from improved learning outcomes and increased content knowledge to gains in attitudinal and social displays as well.

The hypothesis for this work is based on research that indicates teachers believe proper implementation of design-based, inquiry projects are time consuming and can be difficult to manage and facilitate in classrooms without great scaffolding or other supports. Using design-based research with a small number of teachers and students, the PIs iteratively develop the system and supporting materials and generate a web-based implementation that supports students through the various stages of design inquiry. A quasi-experimental trial in the final years of the project is used to determine the usability of the technology and efficacy of the system in enhancing teaching and learning. Through the tools and activities developed, the researchers anticipate showing increases in effective inquiry learning and enhanced accessibility to meet the needs of diverse learners and teachers, leading to changes in classroom practice.

Through this project the PIs (1) gain insights that will enable them to refine the InterLACE platform so it can be implemented and brought to scale in the near terms as a support for design-based inquiry science projects, and (2) advance theory, design and practice to support the design of technology-based learning environments, and (3) understand how connecting students? hypotheses, ideas, and data impacts their learning of physics content and scientific inquiry skills.

InterLACE: Interactive Learning and Collaboration Environment

Computer-supported Math Discourse among Teachers and Students (Collaborative Research: Powell)

This project will design, develop, and test an online collaborative learning environment where students and teachers solve mathematical problems and communicate their thinking.  This online collaborative learning environment will help increase the quality and quantity of math discourse among mathematics teachers and students.  The researchers will also examine the impact of the online collaborative learning environment on students' significant mathematical discourse and achievement.

Lead Organization(s): 
Award Number: 
1118888
Funding Period: 
Thu, 09/01/2011 - Sat, 08/31/2013
Full Description: 

This full research and development project is to design, develop, and test a cutting-edge learning environment where students and teachers solve mathematical problems and communicate their thinking with others through the virtual environment. The major focus is to increase the quality and quantity of significant math discourse among mathematics teachers and their students by using the virtual learning environment. The researchers will test the usability of the learning environment for engaging students in high quality discourse. The researchers will also examine the impact of the virtual learning environment on student significant mathematical discourse and achievement.

The project uses a design research method as well as summative evaluations to achieve research and development goals. Mixed methods will be used to examine the impact of the virtual learning environment on student significant mathematical discourse and achievement.

The findings of the project contribute to the field in three ways: (1) The virtual learning environment can be both an effective pedagogical tool and a research tool in mathematics education; (2) It will contribute to our understanding about the nature of mathematical discourse online as well as about ways to foster the quality and quantity of significant math discourse among teachers and their students; and (3) This project can provide insights into effective online deliveries of courses.

Computer-supported Math Discourse among Teachers and Students (Collaborative Research: Powell)

Computer-supported Math Discourse among Teachers and Students (Collaborative Research: Stahl)

This project will design, develop, and test an online collaborative learning environment where students and teachers solve mathematical problems and communicate their thinking.  This online collaborative learning environment will help increase the quality and quantity of math discourse among mathematics teachers and students.  The researchers will also examine the impact of the online collaborative learning environment on students' significant mathematical discourse and achievement.

Project Email: 
Gerry.Stahl@drexel.edu
Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1118773
Funding Period: 
Thu, 09/01/2011 - Sat, 08/31/2013
Full Description: 

This full research and development project is to design, develop, and test a cutting-edge online collaborative learning environment where students and teachers solve mathematical problems and communicate their thinking with others. The major focus is to increase the quality and quantity of significant math discourse among mathematics teachers and their students by using this online collaborative learning environment. This online collaborative learning environment is based on PIs' prior work called Virtual Math Teams that integrates synchronous and asynchronous media with the first multi-user dynamic-math-visualization application. The researchers will test the usability of the online ollaborative learning environment for engaging students in high quality discourse. The researchers will also examine the impact of the online ollaborative learning environment on students' significant mathematical discourse and achievement.

The project uses a design research method as well as summative evaluations to achieve research and development goals. Discourse analysis and regression models will be used to examine the impact of the online collaborative learning environment on student significant mathematical discourse and achievement.

The findings of the project contribute to the field in three ways: (1) The online collanorative learning environment can be both an effective pedagogical tool and a research tool in mathematics education; (2) It will contribute to our understanding about the nature of mathematical discourse online as well as about ways to foster the quality and quantity of significant math discourse among teachers and their students; and (3) This project can provide insights into effective online deliveries of courses.

Computer-supported Math Discourse among Teachers and Students (Collaborative Research: Stahl)

STEM Learning in the Context of Green School Buildings: A Curriculum Planning Project for the Middle Grades

This project uses green school buildings as an opportunity to involve students in STEM activities in their environment. The goal is to produce an action plan for transforming the middle school science and mathematics curriculum by rethinking the content that is taught, the ways in which students and teachers can engage effectively with that content, and the role that technology can play to ensure wide access to the data and to the new curriculum.

Award Number: 
1135137
Funding Period: 
Thu, 09/01/2011 - Sat, 08/31/2013
Full Description: 

The project is an extended planning grant that leverages the growing existence of and interest in green school buildings and uses this as an opportunity to involve students in STEM activities relevant to their environment. The goal is to produce an action plan for transforming the middle school science and mathematics curriculum by rethinking the content that is taught, the ways in which students and teachers can engage effectively with that content, and the role that technology can play to ensure wide access to the data and to the new curriculum. By doing so, the project could help a new generation learn to apply STEM knowledge and practices to decisions throughout their lives.

AAAS has a unique capacity to bring together highly qualified people and prestigious institutions to work towards a common purpose, and that ability is fully displayed in this proposal. The project assembles experts in all related fields (middle school teachers, university faculty in STEM and in education and cognition, researchers, curriculum experts, and technology developers), which is an effective strategy to surface the best ideas, ensure broad ownership, and provide leadership. The development process moves from meetings of experts to a prototype that undergoes limited testing. The project uses web-based technologies for a number of purposes, including to share real time data on green buildings and to foster collaboration and teamwork. Because of this, the project could disseminate readily to other schools and even to informal institutions.

The project has a number of deliverables. These include three documents: a needs assessment related to the theme, a conceptual framework that connects disciplines and identifies boundaries, and an instructional framework that includes the design principles and the supporting technologies. In addition, the products include a single prototype activity with limited field testing and a blueprint for the use of technology and data sharing in curriculum design. The project begins with national discipline-specific learning goals (AAAS Project 2061, the National Research Council, the College Board, and Achieve) and builds on those goals and themes. The products include a new form of materials development based on current research and the commonly held belief that schools need to leverage resources and technologies in order to involve learners in more interesting and relevant activities that focus on important ideas.

STEM Learning in the Context of Green School Buildings: A Curriculum Planning Project for the Middle Grades
Syndicate content