Ethnography

CAREER: Adapting Curriculum for Learning in Mathematics Education (ACCLIME): Processes and Factors in Teachers' Evolving Adaptations of Curriculum Materials

The ACCLIME project investigates teachers' uses and adaptations of CMP, an NSF-funded middle school curriculum. The study seeks to better articulate: (1) the ways that teachers adapt CMP over time and how they develop professionally as a result of using the curriculum materials; (2) the connection between district policy, resource development, and teachers' curriculum processes; and (3) the dynamic nature of districts' long-term curriculum implementations.

Lead Organization(s): 
Award Number: 
0746573
Funding Period: 
Sun, 06/01/2008 - Fri, 05/31/2013
Full Description: 

The ACCLIME project investigates teachers' uses and adaptations of CMP, an NSF-funded middle school curriculum. The project comprises three nested series of case studies involving school districts that are long-term CMP implementers and that have provided substantial and ongoing support, and 16 middle school mathematics teachers within these districts. The study seeks to better articulate: (1) the ways that teachers adapt CMP over time and how they develop professionally as a result of using the curriculum materials; (2) the connection between district policy, resource development, and teachers' curriculum processes; and (3) the dynamic nature of districts' long-term curriculum implementations.

CAREER: Adapting Curriculum for Learning in Mathematics Education (ACCLIME): Processes and Factors in Teachers' Evolving Adaptations of Curriculum Materials

Cyber-enabled Learning: Digital Natives in Integrated Scientific Inquiry Classrooms (Collaborative Research: Wang)

This project investigated the professional development needed to make teachers comfortable teaching with multi-user simulations and communications that students use every day. The enactment with OpenSim (an open source, modular, expandable platform used to create simulated 3D spaces with customizable terrain, weather and physics) also provides an opportunity to demonstrate the level of planning and preparation that go into fashioning modules with all selected cyber-enabled cognitive tools framed by constructivism, such as GoogleEarth and Biologica.

Lead Organization(s): 
Award Number: 
1020091
Funding Period: 
Wed, 09/01/2010 - Wed, 08/31/2011
Project Evaluator: 
HRI
Full Description: 

There is an increasing gap between the assumptions governing the use of cyber-enabled resources in schools and the realities of their use by students in out of school settings. The potential of information and communications technologies (ICT) as cognitive tools for engaging students in scientific inquiry and enhancing teacher learning is explored. A comprehensive professional development program of over 240 hours, along with follow-up is used to determine how teachers can be supported to use ICT tools effectively in classroom instruction to create meaningful learning experiences for students, reducing the gap between formal and informal learning and improve student learning outcomes. In the first year, six teachers from school districts - two in Utah and one in New York - are educated to become teacher leaders and advisors. Then three cohorts of 30 teachers matched by characteristics are provided professional development and field test units over two years in a delayed-treatment design. Biologists from Utah State University and New York College of Technology develop four modules that meet the science standards for both states - the first being changes in the environment. Teachers are guided to develop additional modules. The key technological resource to be used in the project is the Opensimulator 3D application Server (OpenSim), an open source, modular, expandable platform used to create simulated 3D spaces with customizable terrain, weather and physics. 

The research methodology includes the use of the classroom observations using RTOP and Technology Use in Science Instruction (TUSI), selected interviews of teachers and students and validated assessments of student learning. Evaluation, by an external evaluator, assesses the quality of the professional development and the quality of the cyber-enabled learning resources, as well as reviews the research design and implementation. An Advisory Board will monitor the project. 

The project is to determine the professional development needed to make teachers comfortable teaching with multi-user simulations and communications that students use everyday. The enactment with OpenSim also provides an opportunity to demonstrate the level of planning and preparation that go into fashioning modules with all selected cyber-enabled cognitive tools framed by constructivism, such as GoogleEarth and Biologica.

Cyber-enabled Learning: Digital Natives in Integrated Scientific Inquiry Classrooms (Collaborative Research: Wang)

ScratchEd: Working with Teachers to Develop Design-based Approaches to the Cultivation of Computational Thinking

This project is designing, developing, and studying an innovative model for professional development (PD) of teachers who use the Scratch computer programming environment to help their students learn computational thinking. The fundamental hypothesis of the project is that engagement in workshops and on-line activities of the ScratchEd professional development community will enhance teacher knowledge about computational thinking, their practice of design-based instruction, and their students' learning of key computational thinking concepts and habits of mind.

Project Email: 
scratched@media.mit.edu
Partner Organization(s): 
Award Number: 
1019396
Funding Period: 
Sun, 08/15/2010 - Wed, 07/31/2013
Project Evaluator: 
Education Development Center
Full Description: 

The ScratchEd project, led by faculty at the Massachusetts Institute of Technology and professionals at the Education Development Center, is designing, developing, and studying an innovative model for professional development (PD) of teachers who use the Scratch computer programming environment to help their students learn computational thinking. The fundamental hypothesis of the project is that engagement in workshops and on-line activities of the ScratchEd professional development community will enhance teacher knowledge about computational thinking, their practice of design-based instruction, and their students' learning of key computational thinking concepts and habits of mind.

The effectiveness of the ScratchEd project is being evaluated by research addressing four specific questions: (1) What are the levels of teacher participation in the various ScratchEd PD offerings and what do teachers think of these experiences? (2) Do teachers who participate in ScratchEd PD activities change their use of Scratch in classroom instruction to create design-based learning opportunities? (3) Do the students of teachers who participate in the ScratchEd PD activities show evidence of developing an understanding of computational thinking concepts and processes? (4) When the research instruments developed for the evaluation are made available for teachers in the Scratch community to use for self-evaluation, how do teachers make use of them? Because both computational thinking and design-based instruction are complex activities, the project research is using a combination of survey, interview, and artifact analysis methods to answer the questions.

The ScratchEd professional development and research work will provide important insight into the challenge of helping teachers create productive learning environments for development of computational thinking. Those efforts will also yield a set of evaluation tools that can be integrated into the ScratchEd resources and used by others to study development of computational thinking and design-based instruction.

Events

  • 2012 Conference - http://events.scratch.mit.edu/conference/
  • Regular Workshops, Webinars, and Meetups - http://scratched.eventbrite.com/
  • Social Media

  • Twitter - http://twitter.com/ScratchEdTeam
  • Facebook - http://www.facebook.com/ScratchEdTeam
  • Vimeo - http://vimeo.com/scratchedteam/
  • Flickr - http://www.flickr.com/photos/38090850@N08/
  • ScratchEd: Working with Teachers to Develop Design-based Approaches to the Cultivation of Computational Thinking

    Agency in Sustained Problem-based Inquiry: Learning Science Through and as Innovation

    This research and development project develops and tests in the classroom three fifth-grade and two second-grade science units that combine both socio-cultural and socio-cognitive perspectives in order to more fully engage both students and teachers in authentic inquiry and tests the units in second- and fifth-grade classrooms.

    Project Email: 
    nancyvye@u.washington.edu
    Lead Organization(s): 
    Partner Organization(s): 
    Award Number: 
    1019503
    Funding Period: 
    Sun, 08/15/2010 - Wed, 07/31/2013
    Project Evaluator: 
    Rockman Et Al
    Full Description: 

    An ongoing partnership between learning scientists and science educators from the University of Washington and school district leaders from Bellevue School District along with curriculum specialists and teachers is conducting research and development on a new science learning environment. Previously researchers in the College of Education and at the LIFE Center at the University of Washington have developed two fifth grade science modules used in the school district. One takes a socio-cognitive approach, leveraging authentic science practices and questions, student choice, and communication of ideas into a challenge-based design. The other takes a socio-cultural perspective, aiming to bridge informal and formal learning environments by leveraging into formal science curricula students' culturally based repertoires of practice to try out and revise their own ideas based on evidence and discussion. This research and development project develops and tests in the classroom two fifth- grade and two second-grade biological science units that combine both perspectives in order to more fully engage both students and teachers in authentic inquiry and tests the units in second- and fifth- grade classrooms.

    The research focuses on how the new learning designs affect learners' a) concepts of science and scientific inquiry; b) ability to collaborate productively; c) engagement, interest and science self efficacy; and d) sense of classroom community. The results are compared to matched control groups using FOSS units in the same subject area. The project also studies the extent to which the design principles and outcomes are generalizable across and within branches of science and are developmentally appropriate. The theoretical frameworks, curriculum resources and embedded professional development opportunities needed for sustainability and continuous improvement are investigated. The external evaluator assesses the quality of the research design and instruments as well as the quality of the science modules developed. An Advisory Committee monitors the work.

    This project focuses on several ways of creating learning experiences that provide agency for elementary school students and excite them to pursue STEM pathways. Opportunities are provided to more fully explore the importance of connecting formal and informal learning experiences in ways that greatly boost the potencies of each. The project has the potential to create alternative learning designs to the kit-based science materials that are pervasive in elementary science classrooms.

    Agency in Sustained Problem-based Inquiry: Learning Science Through and as Innovation

    CAREER: Examining the Role of Context in the Mathematical Learning of Young Children

    This project involves a longitudinal, ethnographic study of children's mathematical performances from preschool to first grade in both formal classroom settings and informal settings at school and home. The study seeks to identify opportunities for mathematical learning, to map varied performances of mathematical competence, to chart changes in mathematical performance over time, and to design and assess the impact of case studies for teacher education.

    Lead Organization(s): 
    Award Number: 
    0844445
    Funding Period: 
    Mon, 06/15/2009 - Tue, 05/31/2011
    Full Description: 

    This project involves a longitudinal, ethnographic study of children's mathematical performances from preschool to first grade in both formal classroom settings and informal settings at school and home. The proposed site for the study is a small, predominately African-American pk-12 school. The study seeks to identify opportunities for mathematical learning by young children across multiple contexts, to map varied performances of mathematical competence by young children, to chart changes in young children's mathematical performance over time, and to design and assess the impact of case studies for teacher education that explore young children's mathematical competencies. Research questions focus on mathematical opportunities for learning in various contexts, children's development of knowledge, skills, and dispositions over time, the characteristics of competent mathematical performances, and the role of case studies in helping beginning teachers to understand young minority children's mathematical thinking. Data collected will include video tapes of classroom activities, written fieldnotes of formal and informal settings, student work, parent focus group transcripts, and children's interview performances. Analysis will involve both thematic coding and construction of case studies. The overarching goal of this project is to transform the ways that researchers think about and study the mathematical learning of young minority children as well as the quality of schooling these children experience.

    CAREER: Examining the Role of Context in the Mathematical Learning of Young Children

    Radford Outdoor Augmented Reality (ROAR) Project: Immersive Participatory Augmented Reality Simulations for Teaching and Learning Science

    This project anticipates the needs of learners in 10 years by developing and testing two learning simulations that are immersive, interactive, and participatory and use augmented reality in the outdoors. Students work in teams to investigate phenomena and solve problems in a gaming environment using wireless handheld GPS units. Using a design-based, mixed-methods approach, the researchers examine the relationships among augmented reality, learning in science, socio-emotional outcomes, and the demographic characteristics of rural, underserved students.

    Project Email: 
    mdunleavy@radford.edu
    Lead Organization(s): 
    Award Number: 
    0822302
    Funding Period: 
    Mon, 09/15/2008 - Tue, 08/31/2010
    Full Description: 

    This project anticipates the needs of learners in 10 years by developing and testing two learning simulations that are immersive, interactive, and participatory and use augmented reality in the outdoors. Students work in teams to investigate phenomena and solve problems in a gaming environment using wireless handheld GPS units. Using a design-based, mixed-methods approach, the researchers examine the relationships among augmented reality, learning in science, socio-emotional outcomes, and the demographic characteristics of rural, underserved students.

    Radford Outdoor Augmented Reality (ROAR) Project: Immersive Participatory Augmented Reality Simulations for Teaching and Learning Science
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