Universal Design

SimScientists Human Body Systems: Using Simulations to Foster Integrated Understanding of Complex, Dynamic, Interactive Systems

This project leverages curricular module development to design, develop, and test new cyberlearning modules that integrate multiple (circulation, respiration, and digestion) systems of the human body. The project aims to deepen science content knowledge, science inquiry skills, and model-based reasoning skills for high school biology students. The project will use simulations showing how individual systems function, how they work together, and how the integration of all three creates a dynamic and reactive biological system.

Lead Organization(s): 
Award Number: 
1020264
Funding Period: 
Wed, 09/15/2010 - Sun, 08/31/2014
Project Evaluator: 
Gargani + Company
Full Description: 

This research and development project leverages curricular module development to design, develop, and test new cyberlearning modules that integrate multiple (circulation, respiration, and digestion) systems of the human body. The project aims to deepen science content knowledge, science inquiry skills, and model-based reasoning skills for high school biology students. The project will use simulations showing how individual systems function, how they work together, and how the integration of all three creates a dynamic and reactive biological system. It is expected that the presentation of this dynamic system will result in a deeper understanding of the materials and enhanced performance on student achievement measures. The goals of the project are to: 1. Develop an integrated simulation of the human digestive, circulatory and respiratory systems that allows students to develop productive inquiry strategies. 2. Embed the simulation in online instructional modules that provide immediate, individualized coaching as students are challenged with a series of investigative tasks. 3. Provide reports of students' performances during the activities to students and teachers. 4. Develop follow-up online collaborative investigations that provide differentiated instruction to strengthen students' understanding and support transfer and opportunities to engage in scientific discourse. 5. Develop one benchmark assessment that measures outcomes across all three body systems and reports to students and teachers. 6. Develop and deploy professional development to support teachers as they use these materials. 7. Provide evidence of the technical quality, feasibility, and usability of the new materials. 8. Study the influence of these materials on complex science and inquiry learning of the integration of the three human body systems modeled. A small scale randomized, controlled trial will be performed at the end of the project. The project is grounded in model-based learning, cognitive learning research, and an evidence-centered design. Universal Design for Learning is factored into all simulation designs. Questions asked during the evaluation include: Is the project progressing as planned? Are the modules useable? Are the users satisfied? Are the modules used as intended in a typical high school setting? Does this improve teaching and learning of key content? The primary investigator is WestEd; the American Association for the Advancement of Science is a partner and three teachers from nearby schools serve as co-developers. The project has an external evaluator as well as a strong advisory board. The project will create multi-leveled instructional cyber-modules. These modules will contain embedded assessments that provide students and teachers immediate and individualized coaching. Professional development will also provide teachers tools and guidance to increase their learning of human body systems. Dissemination strategies include featuring the modules on WestEd's award-winning website as well as submission of academic papers to journals and national conferences targeted at science educators and education researchers. Because these modules supplement classroom curricula and use online technology, they could potentially be used to teach millions of high school biology students.

SimScientists Human Body Systems: Using Simulations to Foster Integrated Understanding of Complex, Dynamic, Interactive Systems

Universal Design of Inquiry-based Middle and High School Science Curricula (Collaborative Research: Rose)

CAST, the University of Michigan, and EDC are collaborating to create heuristics for universally designed middle and high school science materials; to build an open-source UDL Inquiry Science System (ISS) that enables science curricula to be transformed into digitally supported versions that incorporate UDL features, to use the ISS to produce four UDL exemplars from tested instructional materials, and to evaluate the benefits of these exemplars for grades-5–12 students with and without learning disabilities.

Award Number: 
0730260
Funding Period: 
Sat, 09/15/2007 - Tue, 08/31/2010
Project Evaluator: 
Dan Zalles, SRI
Universal Design of Inquiry-based Middle and High School Science Curricula (Collaborative Research: Rose)

A Technology Exemplar: Post-textbook UDL Materials

This project is developing technology-rich science curriculum exemplars for grades 3-6 based on Universal Design for Learning (UDL) principles. The project is testing the effectiveness of the approach and providing an exemplar that can inspire additional content and further development. A set of professional development materials to support teacher implementation of UDL science curriculum in the classroom is planned. Probes are used for lab investigations and computational models are used for experimentation in virtual environments.

Project Email: 
udl@concord.org
Lead Organization(s): 
Award Number: 
0628242
Funding Period: 
Sun, 10/01/2006 - Thu, 09/30/2010
Project Evaluator: 
Barbara Buckley
Full Description: 

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Universal Design for Learning (UDL) Elementary Science Materials use inquiry as the cornerstone for the development of elementary science, technology, engineering, and math (STEM) activities. To give the degree of control over the learning environment that UDL requires, it is important that inquiry be brought under computer management. Students explore the real world using probes and simulated worlds using computational models. This gives students powerful tools in a software environment that allows the tools to be adapted to individuals.


Units were developed around four driving questions. Why are there clouds? What if there was no friction? What do plants eat? What is electricity? Each unit contains grade-appropriate (grades 3-4 and grades 5-6) hands-on, model-based, and probe-based activities with a wide range of alternatives for the way tools are used in the classroom, the materials are represented and communicated, and learning is assessed. These alternatives boil down to a series of software switches and sliders that teachers and students can control in order to individualize the learning experience.

 

A Technology Exemplar: Post-textbook UDL Materials

Developing, Researching, and Scaling Up SmartGraphs

SmartGraphs activities run in a web browser; there is no software to download or install. SmartGraphs allows students to interact with on-screen graphs to learn about linear equations, the motion of objects, population dynamics, global warming, or other STEM topics that use scatter plots or line graphs. Teachers and students may also use and share existing activities, which are released under a Creative Commons license (see http://www.concord.org/projects/smartgraphs#curriculum).

Project Email: 
smartgraphs@concord.org
Lead Organization(s): 
Award Number: 
0918522
Funding Period: 
Sat, 08/15/2009 - Tue, 07/31/2012
Project Evaluator: 
Sigmund Abeles
Full Description: 

SmartGraphs is a project that studies the educational value of digital objects embedded in graphs that “know” about themselves and that provide scaffolding to students to help them learn about graphs and the concepts conveyed in graphs. As planned, digital Smart Graphs can be authored or customized by teachers and accept inputs from students’ responses, sketches, functions, models, and probes. The software analyzes the graphs for the kinds of features that experts recognize and then engages students in conversations that instruct and assess student knowledge.

The project is guided by collaboration between the Concord Consortium and the Pennsylvania State Department of Education Classrooms for the Future program, through which 140,000 laptop computers are deployed to serve 500,000 students. The development of Smart Graphs is based on extensive prior research about students’ use and understanding of graphs (TEEMSS II and Science Universal Design for Learning projects) at the Concord Consortium.

 

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Developing, Researching, and Scaling Up SmartGraphs
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