Assessment

First Name: 
William Fisher
LinkedIn URL: 
http://www.linkedin.com/in/livingcapitalmetrics
Professional Title: 
Research Associate
Organization/Institution: 
About Me (Bio): 
Prior to joining the BEAR Center at UC Berkeley, Dr. Fisher was Chief Science Officer with Avatar International in Orlando, Florida, a Senior Scientist with MetaMetrics, Inc. in Durham, North Carolina, and Professor of Research in the LSU School of Medicine in New Orleans, Louisiana. He has Ph.D. and M.A. degrees from the University of Chicago, where he was a Spencer Foundation Dissertation Research Fellow. With over 25 years' experience, Fisher's current research interests range from philosophical and historical issues in science and measurement to special education under IDEA to the practical implementation of learning progressions in math and science education.

Using Rule Space and Poset-based Adaptive Testing Methodologies to Identify Ability Patterns in Early Mathematics and Create a Comprehensive Mathematics Ability Test

Day: 
Fri

Presenters discuss creating and evaluating a substantial revision of an existing assessment of early mathematics using emerging, multidimensional, cognitive and psychometric, theoretical models.

Date/Time: 
8:30 am - 9:45 am
Session Type: 
PI-organized Discussion

Advancing understanding of how early learning of mathematics progress is dependent on the development of good measures. Presenters of this session produced the “Research-based Early Mathematics Assessment” (REMA), and now better understand its limitations. They are now creating and evaluating a substantial revision of the REMA using emerging multidimensional theoretical models, both cognitive and psychometric. The development of this instrument will lead to substantive advances in the fields of mathematics education research, cognitive psychology, and psychometric theory. 

There are two major objectives. First, presenters are producing a cognitively diagnostic adaptive assessment that will yield more useful and detailed information about students’ knowledge of mathematics than previously possible. This instrument will produce data on (a) students’ level of thinking along multiple empirically validated learning trajectories with detailed individual cognitive profiles and (b) individual cognitive data that can be aggregated at the classroom, school, district and (even) state levels, therefore providing specific information about teaching and curricula. The adaptive assessment will be a boon to researchers, teachers, and policymakers who seek large-sample, quantitative indicators of students’ learning.

Second, this advance allows them to subject their learning trajectories to close cognitive diagnosis using cutting-edge psychometric approaches. That is, the NSF has funded a number of researchers to create such trajectories, but few have proposed rigorous models for validating these progressions. We and others have tested them via the Rasch model. However, these models force an artificial and restrictive unidimensional model on subject content that are unsatisfactory both theoretically and practically.

Presenters will share and discuss their first two years’ work, developing the Q-Matrices and analyzing the legacy data from the REMA using Q-matrix theory, the Rule Space Method, and poset-based adaptive testing methodologies. They seek critical commentary from participants at this still-early stage of development. At the general level, that will include their framework, theory, and analyses. A more detailed interaction results from sharing paper copies with all participants of one set of items, attributes, and the Q-Matrix that connects them and allow participants time to react and critique the specific assignments of attributes to items on that Q-Matrix.

Technology-Enhanced STEM Assessment Research and Development: Findings and Futures

Day: 
Thu

How have technology-enhanced assessment projects studied their technical quality, effectiveness, and feasibility? Four mature assessment projects share designs, research methods, findings, and challenges.

Date/Time: 
1:45 pm - 3:45 pm
Session Type: 
PI-organized Discussion

This collaborative session brings together four mature projects that use different approaches to develop and validate technology-enhanced STEM assessments. Presenters share their designs, research findings, and implications for measuring STEM standards. All offer evidence addressing four questions: (1) What was the technical quality (reliability and validity) and effectiveness of the assessments for their intended purposes? (2) How feasible were the assessments to implement in classrooms? (3) How can the projects can be scaled up and sustained? (4) What challenges were encountered during the projects and should be addressed in future research and development?

All session participants are asked to raise issues about STEM assessment in their projects.

The Calipers II: Using Simulations to Assess Complex Science Learning project developed simulation-based assessments to be embedded in ongoing curricula intended for formative purposes and unit benchmark assessments as summative measures. The evidence-centered design process is described along with findings from field tests in three states with over 6,000 students. Technical quality of the assessments’ measurement of science-system knowledge and inquiry practices was established by alignments with national standards, cognitive labs, and psychometric analyses. Challenges to broader impact are proposed.

The Assistments for Science Inquiry presentation describes the environment and the physical sciences microworlds for middle school science. The project uses educational data mining on log data to develop detectors to assess students’ inquiry skills in real time.

The third presentation summarizes findings from two projects that apply facet-based approaches to formative assessment practices: Contingent Pedagogies for Middle School Earth Science and Chemistry Facets for high school chemistry. Analyses of student written responses and think alouds established the cognitive and content validity of facet clusters, which describe learning goals and common problematic student ideas, and of diagnostic questions. Both projects tested the value of resources in small-scale, quasi-experimental field trials.

The fourth presentation shares findings from technology-enhanced item types delivered through the UC Berkeley Formative Assessment (FADS) project, which employs automated scoring and the partial credit model. Items were developed based on the Constructing Data, Modeling Worlds curriculum from Vanderbilt University for middle school students in mathematics.

PARCC Assessments

Day: 
Thu

This session provides an overview of the design of the PARCC assessments and describes the research studies and resources PARCC has or plans to develop to support the implementation of the Common Core State Standards (CCSS).* This is a one-hour session with the option to remain in the room for informal discussion after the presentation.

Date/Time: 
1:45 pm - 3:45 pm
Session Type: 
Other

The Partnership for the Assessment of College and Career Readiness (PARCC) is a consortium of 24 states that received a Race to the Top Assessment Grant from the U.S. Department of Education in the fall of 2010 to build a next-generation student assessment system. The assessments will be based on the Common Core State Standards (CCSS) for English Language Arts/Literacy and Mathematics and target students in grades 3–11. This presentation (1) provides an overview of the design of the assessments, including their primary purposes, key features of tests, and the “claims” about student performance that the tests will report; (2) describes the research studies planned for 2013 and 2014 that are designed to inform implementation of the assessments in 2015; and (3) describes the resources PARCC has or plans to develop to support the implementation of the CCSS, including a rubric and protocol for evaluating the quality of local, state, and commercially available instructional materials with respect to alignment to the focus and rigor of the CCSS.

Embedded Formative Assessment: A New CADRE Work Group

Day: 
Thu

(Open to all grantees who might commit to the work group activities during 2012)

CADRE invites you to join a newly established group on embedding formative assessment into STEM education curricula and materials.

Date/Time: 
12:00 pm - 1:30 pm
Session Type: 
Special Interest Group (SIG)
Facilitators: 
References: 

CADRE invites participants to join a newly established work group on embedding formative assessment into STEM education curricula and materials. This session is intended for individuals who may be interested in committing a day or two to group work this year. The group discusses topics for focus, procedures that maximize knowledge building while minimizing burden, and a vision for a group product. The group explores tapping outside and DR K–12 expertise for the work.

Status of The Next Generation of Science Standards

Day: 
Thu

This session provides an update about the development of the Next Generation Science Standards (NGSS), with a special focus on implications for curriculum development, professional development, and assessment. * This is a one hour session with the option to stay in the room for informal discussion afterwards.

Date/Time: 
9:45 am - 11:45 am
Session Type: 
PI-organized Discussion
Presenters: 

Work is progressing to develop the Next Generation Science Standards (NGSS). With private funding from the Carnegie Corporation and support from National Science Teachers Association (NSTA) and the American Association for the Advancement of Science (AAAS), the National Research Council (NRC) and Achieve, Inc., have embarked on a two-step cooperative process to develop the NGSS. The first step was to develop a conceptual framework that is grounded in current research on science and science learning and identifies the science all K–12 students should know. The NRC released the Framework for K–12 Science Education in July of 2011. The next step is the development of the actual standards, a process led by Achieve involving science experts, science teachers, states, and other science education partners. This two-step process takes a broader and more cooperative approach to the development of science standards. The NGSS are due for completion in early 2013.

Game-based STEM Learning and Assessments

Day: 
Thu

The panel provides an overview of what presenters know about how learning takes place in games and how each of these projects is crafting assessment in virtual and game-based environments.  

Date/Time: 
9:45 am - 11:45 am
Session Type: 
Panel

The session brings together seven DR K–12 projects focused on game-based STEM learning and assessments of science content and inquiry. The panel provides an overview of what they know about how learning takes place in games and how each of these projects is crafting assessments in virtual and game-based environments. They focus on strategies for leveraging popular game mechanics with research from the learning sciences, psychology, science education, and computer science to support and assess players as they develop robust understandings of core scientific concepts and practices. A synthetic discussion then explores challenges and opportunities for integrating research from these fields synergistically rather than disruptively within popular game-play mechanics. The projects include:

Argumentation: A Middle School Game-based Approach—Marilyn Ault discusses designs for leveraging competition and timed challenges to enhance engagement and fun within the Evidence Game. The discussion explores data collected about the relationship between racing elements of the game and the overarching focus on scientific argumentation at the heart of the study from a disciplinary perspective.

Promoting Problem Solving and Engagement—Jon Rowe discusses how intelligent game-based environments can promote problem solving and engagement in science learning by integrating affective connection with virtual characters (agents) within the game and core challenges in problem solving. He discusses laboratory and classroom studies with the CRYSTAL ISLAND game-based learning environment, investigating engagement (motivation, situational interest, presence) and central issues of problem solving (strategy use, divergent thinking, and collaboration) with respect to achievement as measured by both science content knowledge and transfer.

Socially Engineering Gaming Communities to Bootstrap Formal Understanding—This project scaffolds explanations between players to support articulation of the intuitive understandings players develop through game play. The presenter discusses data from a study on the natural collaborations that occur between students as they play SURGE. These natural collaborations include both spontaneous face-to-face collaborations within the classroom as well as contributions within online strategy forums integrated within the SURGE for each classroom.

Embedding Principled Assessments into Serious Learning Games—This project integrates evidence-centered assessment design within game mechanics to shape game challenges, rules for success and failure, and advancement through game levels. This discussion focuses on approaches for design of embedded, unobtrusive assessments within the game that balance the rigor and structure needed for cognitively principled assessment with the fun, exploration, and challenge of gameplay.

SAVE Science: Situated Assessment Using Virtual Environments for Science Content and Inquiry—This series of virtual-environment-situated assessment modules assesses both science content and inquiry in grades 7 and 8. The modules make use of a novel assessment rubric based on student interactions within an authentic context-based science curriculum—embedded in a virtual environment—and relate the assessments to standardized test achievement.

AutoMentor: Virtual Mentoring and Assessment in Computer Games for STEM Learning—This program uses an automated mentoring system that utilizes natural language conversations to help students learn about science and technology, and an assessment/analysis protocol to quantify students’ STEM behavior. This project combines automated tutoring with an automated mentoring technology, AutoMentor, with Epistemic Network Analysis, which analyzes the framework that compares the way learners solve problems to the epistemic framework that an expert might use. This project is studying middle school students either in after-school or in-school programs.

Leveling Up: Supporting and Measuring High School STEM Knowledge Building in Social Digital Games—This project is developing a set of wireless and Web-based free-choice game elements using game mechanics based on Common Core high school science concepts. The game elements will use the model of layered learning that comes from professional game design to create challenges where completion of the game element is only possible through understanding the basic game mechanics (thus the principles of science). In another grant, Arcadia: The Next Generation—Transforming STEM Learning through Transmedia Games, developers are embedding these game elements in a transmedia social game environment. Arcadia will host cross-disciplinary science inquiry games that make use of the individual game elements from Leveling Up and use the electronic activity logs and artifacts from games to measure the ICT and inquiry-skill development in the context of science investigation.

First Name: 
Angela Shelton
LinkedIn URL: 
http://www.linkedin.com/in/angishelton
Professional Title: 
Graduate Research Assistant
Organization/Institution: 
About Me (Bio): 
Angi Shelton began her career in education as a high school Chemistry, Physics, and Earth and Space Science teacher for four years, during which time she earned a Master’s degree in Education at Wilkes University. She just completed her doctoral studies in the Science Education program at Temple University. Her main research interest and focus is how an auditory affordance affects students’ performance on virtual assessments. She has presented this topic at NARST and AERA. In addition, she has conference presentations on professional development and teacher education at SITE, ISTE, and AERA. She has worked for the SAVE Science project since June, 2009. For this project, Angi is a self-proclaimed “jack of all trades,” working on every aspect of the project, except computer programming, depending on what the project needs. However, instructional design of the curriculum is her primary role.
Assessment
First Name: 
Bob delMas
Professional Title: 
Associate Professor
Organization/Institution: 
About Me (Bio): 
Robert delMas is Associate Professor of Educational Psychology at the University of Minnesota. He served as chair of the joint committee on statistical education of the ASA and the American Mathematical Association of Two-Year Colleges (AMATYC) and the chair of the ASA Section on Statistical Education. He is currently Co-Editor of the Statistics Education Research Journal, serves as an Associate Editor for the Journal of Statistics Education, and serves on the Editorial Panel of the Journal for Research in Mathematics Education, serves on the Research Advisory Board (RAB) of the Consortium for the Advancement of Undergraduate Statistics Education, participates as a mentor in the RAB Research Cluster program, and serves as an advisor to the Carnegie Foundation for the Advancement of Teaching StatWay project. His primary research interest is in the study of educational experiences that promote conceptual change and development. He has been co-PI with other leaders in statistics education (e.g., Joan Garfield, Andy Zieffler, George Cobb, Beth Chance, Allan Rossman, John Holcomb) on several projects funded by the National Science Foundation. These projects include the Assessment Resource Tools for Improving Statistical Thinking (ARTIST) assessment project, the Adapting and Implementing Innovative Materials in Statistics (AIMS) curriculum project, the Change Agents for Teaching and Learning Statistics (CATALST) curriculum project, and currently the Statistics Taught Using Resampling and Randomization (STURR) project in which he is developed GUI interfaces that allow introductory statistics students to use the power of R to carry out and visualize randomization and bootstrap approaches to data analysis.
Assessment, Statistics
First Name: 
Chris Wilson
Professional Title: 
Science Educator
Organization/Institution: 
Assessment
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