Other

Fostering Knowledge Use in STEM Education: A Brief on R&D Partnerships with Districts and Schools

Produced by a CADRE work group of NSF-supported researchers and developers, this practice brief makes a case for substantive partnerships between STEM education R&D projects and districts and schools.  Despite leading a wide variety of pro

Author/Presenter

Barnes, David

Benenson, Gary

Heuer, Loretta

Hobbs, Mary

King, Karen

Kinzer, Cathy

Recker, Mimi

Riley, Derek

Schifter, Catherine

Turnbull, Brenda

Wiburg, Karin

Year
2010
Short Description

This practice brief makes a case for substantive partnerships between STEM education R&D projects and districts and schools.

Examining Problem Solving Strategies on Multiple-choice Science Items Among English Language Learners Through Cognitive Interviews

This paper introduces a coding system used to compare the ways English language learners (ELLs) and mainstream students make sense of multiple-choice science items administered in English. Thirty-nine native Spanish-speaking ELLs and thirty-nine monolingual, mainstream students participated in cognitive interviews in which they were asked to report their thinking during and after responding to science items. The coding system was developed based on the analysis of the transcriptions invoking theories of bilingualism, sociolinguistics, and reading comprehension.

Author/Presenter

Prosser, Rachel

Solano-Flores, Guillermo

Year
2011

Educational Game Design Model at NMSU Learning Games Lab (Part of the Gaming to Learn Panel at 2010 K12 PI Meeting)

Author/Presenter

Barbara Chamberlin

Year
2010
Short Description

Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU. The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development. In this presentation, she explains the pre-development work they do in working from broad educational objectives, forming team, immersing team members in both the content and game design, and guiding questions for refining educational objectives and driving game development.

Educational Game Design Model at NMSU Learning Games Lab (Part of the Gaming to Learn Panel at 2010 K12 PI Meeting)

Author/Presenter

Barbara Chamberlin

Year
2010
Short Description

Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU. The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development. In this presentation, she explains the pre-development work they do in working from broad educational objectives, forming team, immersing team members in both the content and game design, and guiding questions for refining educational objectives and driving game development.

Educational Game Design Model

Author/Presenter

Chamberlin, Barbara

Short Description

Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU. The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development. In this presentation, she explains the pre-development work they do in working from broad educational objectives, forming team, immersing team members in both the content and game design, and guiding questions for refining educational objectives and driving game development.

Education R&D Partnership Tool

Education research and development (R&D) partnerships have the potential to develop knowledge and resources that contribute to improved student learning. Often districts and schools are asked to participate in R&D projects, and yet, there is little guidance in the field of education R&D regarding strategies to make project partnerships effective and mutually beneficial.

Author/Presenter

Derek Riley

Year
2012
Short Description

Organized around six themes for establishing and nurturing successful partnerships, the Education R&D Partnership Tool includes a Work Sheet that prompts reflection and discussion on prominent issues, as well as a parallel Reference Sheet with practical considerations. It includes tips for starting and sustaining a partnership dialogue and an appendix that elaborates on the six themes.

DR K-12 Science Curriculum SIG Synthesis

The mission of the DR K-12 Science Curriculum Special Interest Group (SIG) was to further explore the types of science curricula being developed by DR K-12 grantees and to better understand the types of technologies being employed.  To assist the SIG with their work, EDC and Abt Associates gathered information from various sources to provide insight into the DR K-12 science portfolio. 

Author/Presenter

CADRE

Year
2010