Other

Combining High-Speed Cameras and Stop-Motion Animation Software to Support Students’ Modeling of Human Body Movement

Biomechanics, and specifically the biomechanics associated with human movement, is a potentially rich backdrop against which educators can design innovative science teaching and learning activities. Moreover, the use of technologies associated with biomechanics research, such as high-speed cameras that can produce high-quality slow-motion video, can be deployed in such a way to support students’ participation in practices of scientific modeling.

Author/Presenter

Victor Lee

Lead Organization(s)
Year
2015

Lessons learned from an initial effort to bring a Quantified Self "meetup" experience to a new demographic

Quantified Self “meetup” groups appear to be appeal largely to middle-aged white males. What happens when the target demographic is changed to high school-aged Latina girls? This paper summarizes two lessons learned from an initial effort to enact a version of a Quantified Self meetup with youth from this population. Specifically, the appearances of the devices and limited access to resources outside of the meetup sessions were major concerns.

Author/Presenter

Victor R. Lee

Mary Briggs

Lead Organization(s)
Year
2014

Exploring iconic interpretation and mathematics teacher development through clinical simulations

Field placements serve as the traditional ‘clinical’ experience for prospective mathematics teachers to immerse themselves in the mathematical challenges of students. This article reports data from a different type of learning experience, that of a clinical simulation with a standardized individual. We begin with a brief background on medical education’s long-standing use of standardized patients, and the recent diffusion of clinical simulations to teacher and school leader preparation contexts.

Author/Presenter

Benjamin Dotger

Joanna Masingila

Mary Bearkland

Sharon Dotger

Lead Organization(s)
Year
2014

Webinar on the Common Guidelines for Education Research and Development

Author/Presenter

Edith Gummer

Year
2014
Short Description

This webinar, led by Edith Gummer (formerly of NSF), discusses the guidelines outlined in the report co-authored by the Institute of Education Sciences, U.S. Department of Education and the National Science Foundation.

Helpful Links

Organizations
American Association for the Advancement of Science (AAAS) - http://www.aaas.org/

American Educational Research Association (AERA) - http://aera.net/

American Evaluation Association (AEA) - http://www.eval.org/

American Society for Engineering Education (ASEE) - http://www.asee.org/

Author/Presenter

CADRE

Short Description

What else is happening in STEM education? Explore funding, dissemination, and networking opportunities outside of DR K-12 through other organizations devoted to advancing research, development, evaluation, or practice in K-12 STEM education.

Taking Educational Games to the Afterschool: Teens and Researchers on a Quest in Collaborative Design-Based Research

Dayan, Y., & Kali, Y. (2011). Taking educational games to the afterschool: Teens and researchers on a quest in collaborative design-based research. Proceedings of the Computer Supported Collaborative Learning (CSCL) conference (pp. 651-655).

ABSTRACT:

Author/Presenter

Jacob Dayan

Yael Kali

Lead Organization(s)
Year
2011

Taking Educational Games to the Afterschool: Teens and Researchers on a Quest in Collaborative Design-Based Research

Dayan, Y., & Kali, Y. (2011). Taking educational games to the afterschool: Teens and researchers on a quest in collaborative design-based research. Proceedings of the Computer Supported Collaborative Learning (CSCL) conference (pp. 651-655).

ABSTRACT:

Author/Presenter

Jacob Dayan

Yael Kali

Lead Organization(s)
Year
2011